Breakbox
Devlog
- April 08, 2026 by STL Dynamics#3D, #Action, #Open World, #Sandbox, #Destruction, #Aliens, #Cats, #Physics, #Third Person, #Sci-fi, #Vehicles, #UFOOne of the big goals with Breakbox has always been making the world feel alive before the chaos fully takes over. That means the city can’t just be props and empty roads. It needs movement, behavior... Continue reading

- March 17, 2026 by STL Dynamics#action, #sandbox, #destruction, #rougelite, #open-world, #simulation, #indie, #funny, #arcade, #aliens, #cats, #chaos, #experimentalThe next major update for Breakbox is almost ready, and it’s one of the biggest foundational changes the game has received so far. For the past couple weeks I’ve been deep in a full systems refact... Continue reading

- March 01, 2026 by STL Dynamics#roguelite, #physics, #destruction, #indie, #devlog, #game-designWhy It Exists Breakbox started with a simple frustration. In a lot of games, destruction is cosmetic. You knock over a prop. A texture swaps. Maybe some particles play. Then everything resets like not... Continue reading
