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Breakbox

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Devlog

  • Traffic Update: Bringing the City to Life
    April 08, 2026 by STL Dynamics#3D, #Action, #Open World, #Sandbox, #Destruction, #Aliens, #Cats, #Physics, #Third Person, #Sci-fi, #Vehicles, #UFO
    One of the big goals with Breakbox has always been making the world feel alive before the chaos fully takes over. That means the city can’t just be props and empty roads. It needs movement, behavior... Continue reading
  • The UFO Hub Update (Coming Soon)
    March 17, 2026 by STL Dynamics#action, #sandbox, #destruction, #rougelite, #open-world, #simulation, #indie, #funny, #arcade, #aliens, #cats, #chaos, #experimental
    The next major update for Breakbox is almost ready, and it’s one of the biggest foundational changes the game has received so far. For the past couple weeks I’ve been deep in a full systems refact... Continue reading
  • Why Breakbox Exists
    March 01, 2026 by STL Dynamics#roguelite, #physics, #destruction, #indie, #devlog, #game-design
    Why It Exists Breakbox started with a simple frustration. In a lot of games, destruction is cosmetic. You knock over a prop. A texture swaps. Maybe some particles play. Then everything resets like not... Continue reading
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